

The castle does not hold itself. You are one of five wardens standing a vigil at the end of the world. The horde comes in waves. The dead do not stay dead. Five classes, five ways to die badly. Tank — the wall the horde breaks against. Hold the line, ring the peal, refuse to move. Berserker — slaughter as rhythm. Keep the tempo or lose the fire. Mage — reality as a rough draft. Comets, wards, and a great deal of standing still. Rogue — in, out, and gone before the wound registers. Hunter — mark the quarry, plant the cairn, and let nothing leave the courtyard. Each carries its own kit, its own passive rhythm, and its own set of talents to sink shards into. The forge rewrites you between waves. Improve your kit looting runes from downed mobs, by unlocking talent vaults or forging your soul by consuming relics. The bosses await in the crypt. Four wardens of the castle wait in the darkness. Morthain. The Hollow Bell. Skarn. Vaskha. Which one answers, no one knows. And then it does not stop. Endless mode takes the brakes off entirely. There is no victory screen down there — only a number, and the question of whether you can beat the one you left last time. What's in the box; Endless fun in a run— a whole vigil in one sitting Five classes with distinct kits, passives and talent trees A dust economy of doors, traps and set-pieces that punishes hoarding and greed equally Four rotating bosses Endless mode with a persistent record to beat 22 achievements and lifetime kill statistics for every enemy and boss in the game Difficulty presets from Normal to Nightmare Fully playable in 30 languages
| Edition | Platform | Release Date | Region |
|---|---|---|---|
| Standard Edition | PC | Sep 3, 2026 | Worldwide |
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