

In Silpheed, the player pilots a spaceship through levels of increasing difficulty, in a pseudo-3D vertically scrolling field, shooting everything in his path. New weapons will become available as he gathers points, and power-ups are sprinkled throughout the levels. The game is one of the first-ever that used music as a selling point.
| Edition | Platform | Release Date | Region |
|---|---|---|---|
| Standard Edition | Apple IIGS | Dec 5, 1986 | Worldwide |
| Standard Edition | PC-8800 Series | Dec 5, 1986 | Worldwide |
| Standard Edition | TRS-80 Color Computer | Dec 5, 1986 | Worldwide |
| Standard Edition | DOS | Dec 5, 1986 | Worldwide |
| Standard Edition | FM-7 | Dec 5, 1986 | Worldwide |
| Standard Edition | Sega CD | Dec 5, 1986 | Worldwide |
| Standard Edition | Apple IIGS | Dec 31, 1988 | Worldwide |
| Standard Edition | DOS | Dec 31, 1988 | Worldwide |
| Standard Edition | TRS-80 | Dec 31, 1988 | Worldwide |


In Silpheed, the player pilots a spaceship through levels of increasing difficulty, in a pseudo-3D vertically scrolling field, shooting everything in his path. New weapons will become available as he gathers points, and power-ups are sprinkled throughout the levels. The game is one of the first-ever that used music as a selling point.
| Edition | Platform | Release Date | Region |
|---|---|---|---|
| Standard Edition | Apple IIGS | Dec 5, 1986 | Worldwide |
| Standard Edition | PC-8800 Series | Dec 5, 1986 | Worldwide |
| Standard Edition | TRS-80 Color Computer | Dec 5, 1986 | Worldwide |
| Standard Edition | DOS | Dec 5, 1986 | Worldwide |
| Standard Edition | FM-7 | Dec 5, 1986 | Worldwide |
| Standard Edition | Sega CD | Dec 5, 1986 | Worldwide |
| Standard Edition | Apple IIGS | Dec 31, 1988 | Worldwide |
| Standard Edition | DOS | Dec 31, 1988 | Worldwide |
| Standard Edition | TRS-80 | Dec 31, 1988 | Worldwide |