

There is a general storyline behind the Amiga version of the game in which the player is an inter-galactic salesman whose spaceship has broken down. He needs to find a telephone to call the breakdown service and get the spaceship fixed. Shufflepuck Café is the nearest place for miles, so he goes in to use their telephone. The main eight Shufflepuck players are standing in his way and will not let him get to the phone until he has beaten them all. Once all are defeated, the player gets in his spaceship and flies off into the distance.
| Edition | Platform | Release Date | Region |
|---|---|---|---|
| Standard Edition | Sharp X68000 | Jul 6, 1989 | Worldwide |
| Standard Edition | DOS | Jul 6, 1989 | Worldwide |
| Standard Edition | Amiga | Jul 6, 1989 | Worldwide |
| Standard Edition | NEC PC-6000 Series | Jul 6, 1989 | Worldwide |


There is a general storyline behind the Amiga version of the game in which the player is an inter-galactic salesman whose spaceship has broken down. He needs to find a telephone to call the breakdown service and get the spaceship fixed. Shufflepuck Café is the nearest place for miles, so he goes in to use their telephone. The main eight Shufflepuck players are standing in his way and will not let him get to the phone until he has beaten them all. Once all are defeated, the player gets in his spaceship and flies off into the distance.
| Edition | Platform | Release Date | Region |
|---|---|---|---|
| Standard Edition | Sharp X68000 | Jul 6, 1989 | Worldwide |
| Standard Edition | DOS | Jul 6, 1989 | Worldwide |
| Standard Edition | Amiga | Jul 6, 1989 | Worldwide |
| Standard Edition | NEC PC-6000 Series | Jul 6, 1989 | Worldwide |