

Samurai Shodown III was to be the start of a bold new direction for the franchise. The most obvious difference between this game and the others in the series is the notably darker aesthetic. The more light-hearted characters (Earthquake, Cham Cham, and Gen-an to name a few) from the previous games have been excised, and even the kabuki master, Kyoshiro Senryo, received a redesign, transforming him from a flamboyant stage performer into a grim-faced, muscular man. All of the characters have been completely redrawn. The animation is very smooth for all characters, another departure from the graphical style of the second game.
| Edition | Platform | Release Date | Region |
|---|---|---|---|
| Standard Edition | Arcade | Nov 15, 1995 | Worldwide |
| Standard Edition | Wii | Nov 15, 1995 | Worldwide |
| Standard Edition | PC | Nov 15, 1995 | Worldwide |
| Standard Edition | PlayStation | Nov 15, 1995 | Worldwide |
| Standard Edition | Neo Geo CD | Nov 15, 1995 | Worldwide |


Samurai Shodown III was to be the start of a bold new direction for the franchise. The most obvious difference between this game and the others in the series is the notably darker aesthetic. The more light-hearted characters (Earthquake, Cham Cham, and Gen-an to name a few) from the previous games have been excised, and even the kabuki master, Kyoshiro Senryo, received a redesign, transforming him from a flamboyant stage performer into a grim-faced, muscular man. All of the characters have been completely redrawn. The animation is very smooth for all characters, another departure from the graphical style of the second game.
| Edition | Platform | Release Date | Region |
|---|---|---|---|
| Standard Edition | Arcade | Nov 15, 1995 | Worldwide |
| Standard Edition | Wii | Nov 15, 1995 | Worldwide |
| Standard Edition | PC | Nov 15, 1995 | Worldwide |
| Standard Edition | PlayStation | Nov 15, 1995 | Worldwide |
| Standard Edition | Neo Geo CD | Nov 15, 1995 | Worldwide |