

“If nobody notices, it’s art history.” You are Vince Lang. Ten years of painting, and not one person ever stopped to look. Now you move fine art for a living. One rule at this company: never leave a single scratch. But hands slip. And the moment they do, you’re hundreds of millions of dollars in the hole. Which is why this company keeps a tradition, passed down for generations. Paint over it. Make it never happened. Three minutes until the inspector The clock gives you 180 seconds. Mix your colors on the palette, read what’s left of the original with your own eyes, and retouch only what’s missing. Seeing the color is everything — the technique is the same as real restoration. Every masterpiece is real. All 100 of them. 100 works you’ve seen in textbooks—every one a high-resolution scan of the genuine, public-domain original. What you set your brush to is no replica, no copy—it’s art history itself. The inspector’s eye misses nothing Your work is machine-scored against the original as a match rate (%), and a heatmap lays bare exactly where you slipped. After inspection, “original,” “just after the accident,” and “your restoration” sit side by side. A good fix begs to be shown off. A terrible one—you’ll want to show that off even more. Save the result as an image or a video — and share it with the world on Steam. Take on the world — and your friends A Daily Challenge pits everyone against the same one-shot run. A worldwide leaderboard ranks every restoration. And with online rooms for up to 4 players, you can settle it head-to-head. Who covered it up best today? Streaming and Video Content You're welcome to stream and make videos of this game. Live streams, recorded videos, clips, and Shorts are all fine to publish. You may monetize your content — ad revenue, channel memberships, Super Chats, tips, and similar features are all allowed. No permission or notice is required, before or after. There are no spoiler restrictions. This applies to individual creators, companies, and talent-agency members alike. Please don't redistribute or sell the game's assets (images, audio, etc.) on their own, separately from covering the game.
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