
NANACA†CRASH!!'s entire object is to keep Taichi bouncing through the simple two-dimensional world for as long as possible. Upon hitting a certain girl, or stopping forward motion, the game ends, and the distance you covered is shown.
| Edition | Platform | Release Date | Region |
|---|---|---|---|
| Standard Edition | Android | Feb 21, 2005 | Worldwide |
| Standard Edition | PC | Feb 21, 2005 | Worldwide |
| Standard Edition | iOS | Feb 21, 2005 | Worldwide |

NANACA†CRASH!!'s entire object is to keep Taichi bouncing through the simple two-dimensional world for as long as possible. Upon hitting a certain girl, or stopping forward motion, the game ends, and the distance you covered is shown.
| Edition | Platform | Release Date | Region |
|---|---|---|---|
| Standard Edition | Android | Feb 21, 2005 | Worldwide |
| Standard Edition | PC | Feb 21, 2005 | Worldwide |
| Standard Edition | iOS | Feb 21, 2005 | Worldwide |