

From a tiny camp to a great Sancak — build your dynasty 14th-century Anatolia. You stand at the head of a small Kayı tribe. A handful of tents, scarce resources, a harsh winter at the door. You are the Bey — feed your people, marry them off, raise warriors against wolf raids, and lead them on a journey from a humble Oba (camp) to a great Sancak (province). Every villager has a story 12 character traits — Diligent, Lazy, Cowardly, Faithful, Generous, Stingy, Perfectionist, Charismatic, Antisocial, Hasty, Arrogant, Humble. Each one affects work speed, combat behavior, and marriage chances with concrete percentages. Dynasties and family trees — Kayı, Kınık, Bayat, Yıva, Salur, Avşar... Every villager's family, children, and heirs are tracked. When the Bey dies, succession rules kick in. Life cycle — Baby → Child → Adult → Elder → Death. Every age means different productivity, a different story. Inner-voice system — Focus on a villager and a thought bubble appears above their head. A hungry villager says "My belly aches — last bite I had was yesterday"; a sick miner says "This sickness came from the mine — stone dust in my lungs." A living Anatolia 4 seasons, 3 year types — Bountiful, Normal, Drought. Determined at year start — preparation is essential. Dynamic weather — Rain, snow, storms. Villagers shelter during storms; those without warm clothes freeze in winter. Disease and healing — Plague, dysentery, malaria. Healers treat with Anatolian herbs — hygiene is critical. Wolf raids, Byzantine forces, Mongol raiders — Three enemy types, each demanding different tactics. Alp warrior training — Send villagers to the armory for sword and shield. Shields block 70% of damage. Depth and progression 5 village stages — Camp → Village → Town → Beylik → Sancak. Each stage unlocks new buildings. 25+ building types — Mosque, trade house, cookhouse, smithy, weaver, pen, well, healer's tent, archer tower... 50+ research projects — One free pick per village level. Production speed, combat, religious teaching, and more. Building upgrades (1–5 stars) — +50% speed, +80% yield. Three villagers do the work of five. Hijri calendar — Ramadan, Friday prayer, religious holidays affect morale. With a mosque built, Faithful villagers gain 2× morale. For fans of Banished, RimWorld, Crusader Kings, Manor Lords If you love the human stories behind the numbers, if deep colony mechanics excite rather than tire you, if Turkish-Islamic history calls to you with the promise of an atmospheric world — this game will speak to you. Play for years, write a different fate each run. This game isn't for you if You want big-studio realistic graphics (this game is stylized, low-poly) You want multiplayer (currently single-player) You expect fast-paced action A note from the developer I've been building this game alone for 2 years . It's an Anatolian story I've long dreamed of bringing to life. No studio, no budget — just a dream and a labor of love. I chose a stylized, low-poly look because my time is limited; this way I could spend all my energy on the depth of story and mechanics. — Mustafa Early Access — targeting late 2026 The game is in active development. The version you receive will keep growing — new buildings, mechanics, content. Community feedback shapes the direction. Wishlist now to be the first to know when it launches.
| Edition | Platform | Release Date | Region |
|---|---|---|---|
| Standard Edition | PC | Jun 5, 2026 | Worldwide |
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