

THE SECOND FLOOR SHOULD NOT REPEAT It is 2003. Your shift is over, but the government office will not let you leave. The second floor keeps repeating. Every time you return, something may have changed: a missing object, a chair facing the wrong way, a light flickering when it should not, or something moving through the halls. Learn what normal looks like. Trust your memory. Then choose the correct elevator. THE LIT ELEVATOR — something changed. Reset the loop. THE DARK ELEVATOR — everything is normal. Move forward. Choose incorrectly, and you return to the beginning. THE VOICE ON THE PHONE Dragojlo, a tired coworker from another department, is trapped here too. Talk to him in your own words and ask for help—but decide carefully how much you trust him. Dragojlo is powered by a language model and responds in character in real time. There are no predefined dialogue trees. He notices kindness, contempt, trust and suspicion, and the relationship you build influences which of six endings awaits you. Sometimes he helps. Sometimes he needs you more than you need him. FEATURES A psychological time-loop horror game built around observation and memory A familiar office that changes through multiple types of visual, environmental and dangerous anomalies A conversational AI character who responds to your own words Elevator decisions where every mistake sends you back to the beginning Six endings shaped by your choices and relationship with Dragojlo Hidden anomalies, persistent progression and Steam achievements English, Serbian, French, German and Russian interface localization Designed for multiple playthroughs The first loop is clean. Learn what normal looks like. You may not see normal again. Internet connection is required for AI conversations.
| Edition | Platform | Release Date | Region |
|---|---|---|---|
| Standard Edition | PC | Sep 11, 2026 | Worldwide |
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