

Rule a dying medieval kingdom through card-driven decisions and irreversible royal decrees. Draw event cards, make impossible choices, and issue royal decrees as the world slips closer to ruin. In Last Decree , every day follows a simple but unforgiving cycle: draw an event, choose one outcome, issue a single decree, and move the kingdom forward — permanently. There are no perfect decisions. Every choice protects something and sacrifices something else. A Kingdom Held Together by Four Fragile Forces Your realm is defined by four core resources: Population — the people who work, fight, and starve Gold — the means to govern, supply, and survive Public Order — loyalty, fear, and unrest Doom — the inevitable collapse of the world You cannot stop the end. You can only delay it — or decide what it will cost. Card-Driven Events, Permanent Consequences Each day presents a new event card with multiple possible outcomes. Some choices offer immediate relief. Others unlock new decrees, trigger future disasters, or reshape the path of the run in subtle ways. As conditions worsen, the event pool changes with them. Royal decrees are limited. You may issue only one per day , and each decree leaves a lasting mark on the kingdom. Roguelike Kingdom Management Every run unfolds differently: New events enter the pool Different decrees become available Disasters emerge based on earlier decisions Multiple endings reflect how your kingdom falls Runs are short, focused, and built for replayability. There is no grinding and no endless micromanagement — only pressure, planning, and consequence. How Will Your Kingdom Fall? Will you rule through fear? Sacrifice the few to preserve the many? Or cling to mercy until the very end? The kingdom will fall. The only question is what kind of ruler you will be when it does. Key Features Roguelike Kingdom Management Short, decision-driven runs with permanent consequences Card-Based Event System Draw events, make hard choices, and reshape the future of the run Royal Decrees Powerful commands issued sparingly, each with a lasting cost Unstoppable Doom The world collapses no matter what you do Multiple Endings Each playthrough ends with a different fate for the kingdom Built for Replayability Focused runs with no filler systems or excessive micromanagement
| Edition | Platform | Release Date | Region |
|---|---|---|---|
| Standard Edition | PC | Jun 23, 2026 | Worldwide |
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