
Lose and you die. So there is nothing left but to win. Centuries before the common era, you are a nameless gladiator slave. You have no freedom. You have no road to choose. Only one thing is left: keep winning in the arena, and your master may one day set you free. Eight days of preparation, then the games How will you spend the eight days before the spectacle? Each day, choose one action from a branching map. Train to sharpen your body, buy gear from a merchant, or burn through your luck at the gambling table. Whatever you gain, you always pay for it. A different action for every technique Combat is real-time. Every attack technique has its own action input, and your precision becomes the power behind the blade. Keep stamina, focus, bleed, and EP in motion, and take control of the exchange. Four fighting styles Murmillo — All-rounder: a guard that never breaks. Retiarius — Critical: put everything into a single strike. Dimachaerus — Flurry: bury them under sheer volume. Thraex — Bleed: stack wounds and wear them down. A different build every run The class tree resets each run, so where you grow is entirely up to you. Gear rolls with random traits, and the Oath you draw at the start of a run grants powerful benefits that reshape the way you fight. Features 1-2 hour runs. Lose, and it's over Real-time gladiatorial combat with a distinct action for every technique Build variety across 4 styles, class trees, gear, and oaths A branching map and a wide range of events Distinct bosses, and a story that follows one gladiator
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