

I wanted to see if I could capture the deliberate, punishing combat that makes these games work. This isn't a sprawling 100 hour RPG. It's a small, focused slice of a world that doesn't care if you live or die. If you miss slowly opening doors like an anime character, you'll love this.
| Edition | Platform | Release Date | Region |
|---|---|---|---|
| Standard Edition | PC | Jan 21, 2026 | Worldwide |


I wanted to see if I could capture the deliberate, punishing combat that makes these games work. This isn't a sprawling 100 hour RPG. It's a small, focused slice of a world that doesn't care if you live or die. If you miss slowly opening doors like an anime character, you'll love this.
| Edition | Platform | Release Date | Region |
|---|---|---|---|
| Standard Edition | PC | Jan 21, 2026 | Worldwide |