
"The sun has gone. It must be brought. You have a rock." It is set in a small world where the sun is gone, hidden behind the High Wall that casts an omnipresent shade. The player's goal is to bring back sunlight. The game's setting is somewhat surreal, containing such sights as giant glass cubes or machines that make lies true, and the language is characterized by odd word choices and a strange lexicon.
| Edition | Platform | Release Date | Region |
|---|---|---|---|
| Standard Edition | PC | Sep 30, 1999 | Worldwide |

"The sun has gone. It must be brought. You have a rock." It is set in a small world where the sun is gone, hidden behind the High Wall that casts an omnipresent shade. The player's goal is to bring back sunlight. The game's setting is somewhat surreal, containing such sights as giant glass cubes or machines that make lies true, and the language is characterized by odd word choices and a strange lexicon.
| Edition | Platform | Release Date | Region |
|---|---|---|---|
| Standard Edition | PC | Sep 30, 1999 | Worldwide |