

A vampire-survivors-style roguelike. Pick a hero, pick a weapon, then survive as the screen fills with horrors that have one job: get to you Bosses arrive every 90 seconds. The Butcher arrives every 5 minutes. Pickups drop, you level up, you pick one of three upgrades, then the screen fills again What you do Walk. Aim. Don't get touched Pick upgrades each level. Stack weapons, stack passives. Find the build that survives 20 minutes Run again with a different hero, different starting weapon, different seed What's in it 6 heroes, each with a different starting weapon 6 weapons across 7 levels each 11 passives that change how the build plays Distinct pixel-art enemies, weapons and bosses A procedural soundtrack that escalates with the enemy waves Full gamepad support, PlayStation, Xbox and Switch glyphs all native Cloud saves across machines via Steam 20 achievements What it isn't A roguelite with permanent meta-progression. Every run starts fresh A long game. Runs are 5 to 20 minutes Made by A solo dev project by Radu Ursache (RanduSoft) Eternal Onslaught started as a browser game and grew up into the desktop release you're looking at now Fun fact: every sprite, every sound effect, and every beat of music in the game is generated from code, no external art or audio assets.
| Edition | Platform | Release Date | Region |
|---|---|---|---|
| Standard Edition | PC | Jun 15, 2026 | Worldwide |
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