
one month, the player will have to pay off the debt and make as much money as possible. Time passes in a turn-based fashion, moving forward when the player travels from one area to another. Each time the player travels, a random event may occur (e.g. Mom borrows some weed to makes brownies). Each movement also triggers a price change for each drug, making their prices more difficult to predict when the player goes to a different area. Additionally, if the player carries too much merchandise, they may attract the attention of the police, which may provoke a gun fight (if the player bought guns) or force the player to run away to avoid being caught.
| Edition | Platform | Release Date | Region |
|---|---|---|---|
| Standard Edition | DOS | Dec 31, 1984 | Worldwide |

one month, the player will have to pay off the debt and make as much money as possible. Time passes in a turn-based fashion, moving forward when the player travels from one area to another. Each time the player travels, a random event may occur (e.g. Mom borrows some weed to makes brownies). Each movement also triggers a price change for each drug, making their prices more difficult to predict when the player goes to a different area. Additionally, if the player carries too much merchandise, they may attract the attention of the police, which may provoke a gun fight (if the player bought guns) or force the player to run away to avoid being caught.
| Edition | Platform | Release Date | Region |
|---|---|---|---|
| Standard Edition | DOS | Dec 31, 1984 | Worldwide |