

Chess pieces are bombs. The board grows. Cascades decide everything. Crown & Conquest is a tactical deck-building territory game that fuses Reversi, chess, and chain reactions into something new. The board isn't fixed — it grows as you play . Drop a Disk and flip your opponent's pieces with the classic Reversi sandwich. But the real game is in the chess pieces : each one is a primed bomb. Flip a Knight, Rook, or Bishop and it fires its movement pattern, flipping everything in its path — which can flip more pieces, which fire again . One placement can unravel into a board-spanning cascade. You don't gamble on it blind: hover any placement to see the full cascade before you commit. Plan three flips ahead, or bait your opponent into detonating their own wall. Every turn you play from a hand drawn from your deck — Disks, chess bombs, and special cards like Shield and Convert. Manage your draw, read the board, and time your Queen's charge for an automatic strike. Anchor your territory with the King — the one piece that can never be flipped or destroyed (well... almost — a Knight will leap right over its wall). Take it through an 18-match campaign against 8 named AI opponents , each with their own personality and play style, building to 4 multi-phase boss encounters . Swap the whole look with data-driven theme packs . Then watch the Border Decay endgame close in and force the killing blow. Features Chain-reaction board game — chess pieces detonate cascades across a dynamically growing Reversi board. See it before you play it — full chain prediction on hover; no blind moves. Deck-building — draw, manage a hand, and wield 10 card types including Disk, chess bombs, Shield, and Convert. King wall & Queen clock — a permanent unflippable anchor and a charging auto-strike to build your strategy around. 18-match campaign — 8 distinct AI rivals plus 4 multi-phase boss encounters. Theme packs — swap the entire visual identity; built data-first for variety. Local hotseat — pass-and-play against a friend.
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