
In each level the player must rescue other cool spots, who look exactly alike, from cages at the end of that level, which is not necessarily the point at the far right of the level map. In order to do so, the player is required to collect a certain number of "spots" that would change (usually increase) as the game progressed. "Spots" were placed across the level in large quantities, and were the game's substitute for items such as the coins in Super Mario Bros
| Edition | Platform | Release Date | Region |
|---|---|---|---|
| Standard Edition | DOS | Apr 16, 1993 | Worldwide |
| Standard Edition | Amiga | Apr 16, 1993 | Worldwide |

In each level the player must rescue other cool spots, who look exactly alike, from cages at the end of that level, which is not necessarily the point at the far right of the level map. In order to do so, the player is required to collect a certain number of "spots" that would change (usually increase) as the game progressed. "Spots" were placed across the level in large quantities, and were the game's substitute for items such as the coins in Super Mario Bros
| Edition | Platform | Release Date | Region |
|---|---|---|---|
| Standard Edition | DOS | Apr 16, 1993 | Worldwide |
| Standard Edition | Amiga | Apr 16, 1993 | Worldwide |